Satisfactory pump not working. If you're considering any sort of high-volume project, .
Satisfactory pump not working I need a pipeline pump to move it up enough vertically. Nothing works. The pumps just don't do anything, I place them in areas that need the loft but they either do nothing or they drain the pipe ahead of them and refuse to pump. Despite its reading shows 600, there is s 1~3 % loss in fluid flow, so it is I really hate the addition of fluids. Turbo. the lower the coal is to the water the easier it is for the extractors to pump. I have as well a high tower oil storage, filled by a separate Oil pump to keep the pressure up, merging in the line of the 300 below, in order to save on pumps. Could also underclock 1 of the 2 water gens to 105 When a single fluid source is split into multiple pipelines via a Pipeline Junction Cross, the output head lift of each pipe is equal to the input: outA = outB = in. The pump is responsible for circulating the water in the fountain, and if it is not 6 days ago · Pipeline Pumps are buildings used to increase Pipeline pressure (= apply head lift), allowing fluids to rise higher. I read length of pipe does not matter and no pumps are required. I rerouted the weird turn, and replaced both the pumps along the tower. Does anyone have any sugestions? . The pipeline is long, and it is flat for the most part until I have the blenders essentially in a loop, like a manifold, waste at one end and consumption at the other. Further research found that this Floor Hole BUG was ANSWER. Assuming op is using a mk2 pipe to pump 600pm into two NPPs then the draw of one will most likely cause a flow issue (since the source is lower than the input) One fix would be to re pipe Satisfactory. If i replace the working piece of pipe before the broken piece, that working piece also becomes broken. Login Store Community Satisfactory > General Discussions > Topic Details. -Adding 10 more of each refinery to produce 300/min for a perfectly full pipe. Turn on the biomass burners, Placing pumps, valves or junctions directly on pipes can cause a transient throughput throttling, somewhere around 1 m^3 per minute. I've got five pumps spaced along the cliff face. Also, you can feed 3 fully overclocked coal generators with 1 fully overclocked water extractor. Then split that as needed to go to refineries etc. Coal power setup at desert location (from highest water pond). Always the pumps say the head lift is exceeded after a quick ramp up. none are over max 🚩 IMPORTANT INFORMATION ABOUT NITROGEN GAS Nitrogen Gas lacks the Head Lift requirement (Gas can climb upward infinitely) so as such the use of Pipeline Pumps on Pipelines and Fluid Buffers (Gas is not a Fluid) are not It’s probably not your pumps that aren’t working, as the pipe capacity indicators show water is flowing properly. Make sure you have enough head lift. I’m trying to sanitize my tank and lines before use, but it’s not working, i’ve been following the instructions on the 3 days ago · Another common reason for a cat water fountain not working is a malfunctioning pump. At first it looks like it's working but then no more water makes it past the pipeline floor hole. 5 days ago · Hello this is my project 3 PushButtons 3 Realys 3 Pumps Every button is connected to the Relay and the relay starts the Pump When I push the button1 Relay1 is ON and Pump1 Jul 30, 2024 · Hey guys! This is my first time posting aswell as having an RV. It has lots of good and valuable information on how Fluids work in the Satisfactory Game. Image #2 reveals a "issue", that being having Pipeline Pumps too close together. Also by going down my pipe network, I found a good 50% of the network has a constant 300 flow rate yet ANSWER From the Satisfactory Wiki information about Pipeline - Current Issues: . What I am not understanding is why the flow rate goes up and down rather than being a steady stream as all pumps are constantly working. Unless you're going vertical beyond 10m (default per extractor I believe) they're not necessary Even But for the life of me they will not pump. All my mashines usiing ores are running fine, even with the manifold system. Plumbing Manual: A Guide to Pipelines created by u/MkGalleon. I have created a new outpost on the steppes and need to pump some water up a cliff. Ive Everyone should view The FICSIT Inc. It's driving me nuts, any help would be appreciated. Right now I am trying to connect water pipes from the floor to the ceiling above and into the coal generators on the 2nd floor. i did the exact same thing next to it it doesnt work. Only the vertical distance, or the difference between the elevation of starting and ending points, matters; it does not depend on the Pipeline's shape. Make sure The worst of those was when most turbofuel refineries stopped working because the output was full, although the tank (only 10 or 20 meters away) was just aroud 75% filled. I built 2 water extractors and 2 coal generators, connected them to each other via pipe and added biomass burner to start everything. The first time I built it it was working. No matter what. Dec 29, 2022 @ 4:11pm You've got no power to the pumps or the water extractor edit: Pumps also, only provide headlift. The first few that get hooked up are fine but then the pipes stopping filling and I can't get water into them. This is a subreddit for the game developed by Coffee Stain Studios The pump has to be below head before it, then you have 20 meters to work with above the pump. I am using the Heavy Oil Residue Alternate Recipe, it has full crude oil input, and the polymer resin output is working just fine. I have a mk1 pipe connected to the output, and that is connected to my mk2 network. Satisfactory > General Discussions > Topic Details. But if you put pumps at the maximum of the previous headlift A Subreddit for Satisfactory enthusiasts. What I am experiencing is my entire pipeline flow (including the extractor) stopping and starting. The OP (and others) should view The FICSIT Inc. Satisfactory. Pipeline Pumps can be built on: 1. Patch 1. Pump 1 - <4m above extractor output. So if the water extractor is 30 meters Below a platform you're trying not pump water to, you would need single pump However, note that pipeline pumps have a maximum head lift, beyond which the pump will stall. I know, extractors have a 10m headlift. I So I measured and put a Mk 1 pump just below the 10 meter mark and that first pump is working. Jun 22, 2020 @ 11:48am Problems with water supply (piping) I am playing on the desert map (the yellow one) and have A LOT of problems with my piping network and I don't even know why, I originally had 3 Satisfactory. If this is the case and all pipes are surely 100% connected then the only possible problem is the piping layout, perhaps your piping layout is too demanding. Its set to residual fuel, and i have 2 rubber refineries and 1 plastic refinery making heavy residue for it. Every time I load in I have to flush pipes to see if I can get it to work. 2 just dont want to work and it worked fine before last update now they dont pump anymore #3 [HE] Dec 21, 2021 @ 10:43am Originally posted by nhatanh0475: Have you uhh press Enter after typing the number? Ofcourse I did press enter, A very prolific user, u/MkGalleon, has done extensive research on the fluids system in Satisfactory, and seems to have arrived at the conclusion that the Mk. Aven. Just like DSP (name of the game, abbreviation for an obvious reason). Does not work. And Mk 1 pumps are supposed to be able to push the fluid up 20 meters. I have tried various configurations. so this setup the Powered pumps are working as i have a long pipeline to my base and at the moment the gas is not actually feeding anything. WHat gives. View The FICSIT Inc. The extractor is powered up but no water is flowing Any idea what could be wrong first step is to trace the path and see where you have water and where you do not. Edit: For the people still reading this, it seems to be fixed for now. Pipeline Floor Hole bug and solution If you connect a pipe to a pipeline floor hole, and then add a pump to that segment, water will stop flowing through the pipeline floor hole. What did you mean regarding «pumps do not work properly when placed directly next to each other? Do you mean after each other in a row or directly beside each other on parallel lines? It has lots of good and valuable information on how Fluids work in the Satisfactory Game. This find might explain some of the issues using Pipeline Floor Holes. 1 day ago · I’m thinking maybe the pump is/was the problem all along & maybe the impeller/shaft or something else internal is suspect (would randomly work as it should) & has rendered the 1 day ago · Hey pumping mamas! I was wondering if anyone else has an issue with the pump not fully draining yours breasts of milk? I have a Spectra S2 (my understanding is it’s the same as May 25, 2017 · On ohms mine shows 1 at turn on to show it is working. I am 100% sure it is a glitch, Satisfactory. And that's not working. If you're considering any sort of high-volume project, Also, imo pumps do not work properly unless they are at 90°, if they are sloped or horizontal it causes backflow/sloshing. Next four I do the same thing and it doesn't work. they don't make sense. Works great. I limited the flow from the pumps to 240 Why doesn't the Mk II pump placement indicator work as well as the Mk I? I would assume the Mk II would be an improvement across the board, but when it comes to pump placement it fails in a game-breaking way. I set up a Resource Well Pressurizer and maxed out the Overdrive at 250%, giving me 2,100 cu. Each meter of head lift can lift the Posted by u/porknchops2669 - 13 votes and 16 comments In this tutorial I am covering the basics of how to build your pipes, pumps and water generators - in addition to giving you a basic overview on how the flui The pumps will not draw in anything from the full pipe if placed on the empty pipe, and will empty the pipe to the other side if you place the pump in the middle of the full pipe. I have not seen much issue with mk1 pipes. Pipeline Pumps are only required if there is a "pipeline incline / rise" and are rarely used on horizontal sections of Pipeline. I hope this answers the OP's question. Open comment sort options Check out the head lift page on the satisfactory wiki, as well. オルゴール. It seems to me that the entire pipline is treated equivalently, that it will send oil to anywhere in the pipeline regardless of where it is, instead of say priority to the Take 2 water pumps and combine their output for 240p/m (60 below limit of pipe Mk1) Distribute the pipe to 5 coal gens for a tiny bit of too much water (5 x 45 = 225 water p/m required). power isn't an issue. Im really frustrated and have no idea how to fix it. I have been working on this for a few hours now, and am at my wits end. I had the problem with a pump-pipe-floor hole-pipe situation. It's two pipes, side by side, and it's a long way. this issue So the pipeline floor hole is acting extremely inconsistent. Sort by: Best. . Also you don’t need a pump at the base of the water extractors, as water extractors give you 10 meters of headlift for free. Pump 2 - <8m above pump 1. Mk. Flow rate does not seem to be effected (roughly 120m3/min into the buffer) but this gives me little confidence in my coal power supply which may fall over under high load. Sep 13, 2024 @ 7:31am Packager not working for fuel and heavy residue As the title says i changed places, pipes, pumps no mater what it dosn't Hey all, So i've run into a little issue here where my calculations dont match up with the ingame result. This is causing me 2 problems. I have checked all my vales and pumps are pointed in the right directions. Elettro46. When adding I'm running into an issue where my water pumps, which are working just fine, all of a sudden stop. 1mk2 belt of coal (120/min) 2 water extractor/ 6 coal generator with 1 extractor a bit overclocked to reach the 270 m3 required (even put 275 for extra safe mesure ) everything's going fine and suddenly, power shut down Turned out my water has turned into some liquid nuclear uranium waste oops Head lift determines how high fluids can be pushed up. Sep 18, 2022 @ 5:28am Water won't go into pump? So I'm very confused, I've got a The in line pumps are only needed for moving the water vertically past 20m. Other times, it works for a bit, then refuses to work and i just recreate the whole line. 5. I have oil extractor going into a refinery producing plastic and heavy oil residue 1m3 at a time, i tried to connect this to a packager it worked. Also, The two pump protrusions always face 'away' from the direction being pumped to. Both pumps Are you absolutely certain headlift is not an issue? Headlift at the very edge can reduce flow rate. Swifty. Dregora. DOES IT HAVE WATER? DOES IT HAVE COAL? IS IT GETTING ENOUGH WATER AND COAL? Answer these questions, and you will fix your problem. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Satisfactory > General Discussions > Topic Details. I9 is just a repeat of I1 except it shows the little faint blue moving marker that shows the pipe flow. 000 for a bit is will not do any harm, but im realy scared of any work with refineries now that include fluid byproducts. I have over 20. That is 10 meters. Wallsfor precise placement, it can be rotated in 45-degree intervals vertically Once snapped to a See more This means Pipeline Pumps do not work. -You forgot to connect a pipe somewhere. Buffers also cannot compensate the Flow Rate, because Buffers depend on Head Lift to output fluid at maximum Flow Rate. the flow rate will shoot up, fluctuate a bit, then drop to 0 and sit there, before everything kicks back in ad infinitum. Sometimes, deleting and replacing the pipe exactly how it was makes it work. I found in this Q&A Post, which backed up what was posted in this Q&A Post, that there is a BUG where Pipeline Floor Holes seem to apply the same Head Lift as a Mk 2 Pipeline Pump but without using any Power. Related Satisfactory Sandbox game Survival game You have a couple things going on here buddy. Foundationsfor precise placement, it can be rotated in 90-degree intervals horizontally 3. Again, a quick YouTube search of "fluid dynamics in Satisfactory" will Satisfactory. Gases lack Satisfactory > General Discussions > Topic Details. Make sure to place the next pump on or before that line, it will even try to snap The Valve is a building that attaches to Pipelines. They can only pump water in one direction, indicated by two arrows when you place down the blueprint. pumps must be spaced apart as headlift does NOT multiply just by having several pumps on top of eachother. 1. It CAN go to like 21-22, but that is more filling the pipe then moving it to the next section. Also, check what height the pipe is travelling upwards, if at all. Put those at the bottom of the first rise up away from the extractors. 1 not playing sounds; Patch 0. Attached is a It's called a resource / pressure well and you need a "Resource Well Pressurizer" and "Resource Well Extractors" (Tier 8) to tap that kind of "node". The heavy oil residue is just not flowing into its mk1 pipe. The blueprint has two liquid inputs So i have a refinery making fuel for 2 of my fuel generators. TheIntelloBox. SeuchenMarine. It's the only usable water I've found, and I didn't want to park my power plants on the beachfront. After that, you are right, you can use one pump to feed into the next. #4. in general I find bugs with floor holes mostly with mk2 pipes. Jan 14, 2024 @ 11:33pm Water Pumps Question. Cause it SHOULD work, cause people might like that aesthetic better, and cause snapping it to walls or other "solutions" are also not safe Here it is on the Official Satisfactory Wiki!(Alternative Link to the GDrive, should the link above show a blank page/image: GDrive Link) Hey Engineers!I've been quite busy the last few months working on this document. It seems like it should all go smooth but it isn't. Sep 15, 2024 @ 3:20pm Bug water pump constantly stops working saying it has 999 Nuclear Uranium Waste Sep 15, 2024 @ 3:20pm Bug water pump constantly stops working saying it has 999 Nuclear Satisfactory > General Discussions > Topic Details. So, placing it on the section where there is no fluid will not work. They should do what the player wants and needs them to do. But what baffles me is that it works . Problem is 2 last refineries dont get expected flowrate and cant work most of the time. The standard pump provides 20m of head lift. -Overclocking the plastic/rubber to produce exactly 180/min. I have been trying very hard to get my pipes to fill to support quite a few coal generators. So far so good, works perfectly with 3 coke factories to make use of the solution. After that, if one pump is not enough, you can try to place a second pump. You start with a Water Extractor or Oil Extractor and place the first Pipeline Pump where the rise is 10 Meters above the Water Extractor or Oil Extractor Output. Basically, placing it starting on the full pipe is what you want. The only explanation is that there is a "bug" where the Game is not accounting for if the Pump is powered or unpowered and providing the Headlift . So I measured and a pump just below the 20 meter mark and it's just not working. SATISFACTORY | So ANSWER. Then I tried with 9 generators and 3 pumps. "But wait! How do you know it was the floor hole and not you being bad with Kind ruins the game. Place a pump down, and connect with MK2 pipes. If the pump doesn’t turn on, try another appliance on the There is a pump also hooked up inline. But belts work in ways that belts don't work as they don't take into account friction or the need for motors or wear and tear. 2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. I just settled for making more of everything In satisfactory, water has 2 important parameters, flow and pressure head. Did it for me. So far I had 6 power plants each connected to 3 water pumps (2x120, 1x30) with a 300m3 pipeline. I removed the pump and it seems to work (for now) :) Reply reply Related Satisfactory Sandbox game Survival game Gaming forward back. That's real world physics, and Satisfactory fluids follows the same rules (more or less). kLuns. przemekcruz. History. I try using a pipeline floor hole first and then connect the pipe to that on both sides. Any ideas what might be causing this? Also, flushing the pipe underneath the pump doesn't fix the Nothing in satisfactory is really a constant, and consumes things in batches, even liquids. Oct 8, 2020 @ 6:44pm Pipes and Pumps. The water system has never worked properly and should be removed until it does. PC Gameplay Help. This morning, leaving all the pumps where they are, I deleted and remade all the pipes in between the pumps and up the wall and it started working again. Help me. PC Terraria - Bugs & Help. I usually build my fluid network so, that it never get higher than 10 meters, so I do not use pumps :) Well, how can I measure height? I see no way other than approximating with my eyes. Lesson 2: Pipe Basics - Pressure Pipes have 2 kinds of pressure: Head Lift and "Work Pressure" Normal Machines (like Water Extractor, Freight Platform, etc. All of a sudden, none of my Refineries output for liquid is working. 0: No, distance doesn't matter. I posted this bug in the Satisfactory QA, and got a response from Lord Eric about a solution. Pages 7 and 8 in the Plumbing Manual -The water can't make it to the pump because the water extractors don't have enough head lift to make it there. I got one pipe to work eventually but the other refuse despite following the exact same route. To troubleshoot, switch off the pump from the power point. If not The Head Lift shown on the pump screen is the Head that the pump is needing to overcome. Plumbing Manual: A Guide to Pipelines which has lots of good and valuable information on how Fluids work in the Satisfactory Game. The pump has power, the pipe flows fine and I'm totally confused and stuck. Apr 21, 2022 @ 3:29am Originally the coal plants all have enough water so whatever is happening it's I have oil extractor on normal spot overclocked to 200% for total of 300m3 per minute which i connected to 10 refineries each one connected to main pipe by juction cross. Related Satisfactory Sandbox game Survival game Gaming forward back. Remove the pipes connected to the pump, and reconnect the pipes. could this be that my save file The water extractor only has 10 or 20m of pressure head. This is not satisfaction ANSWER View my Reply Comment in this other Reddit Post with information on how to properly place Pipeline Pumps needed to push Fluids upwards, and a link to the FICSIT Plumbing Manual which has lots of good and valuable Pumps work to provide headlift but only as long as they are connected to the power grid. -Underclocking the fuel refineries to use exactly 150/min. 2 pumps seems light considering the height difference. Jul 30, 2022 @ 3:08pm Two of my water extractors/pipe pumps not working, not sure why I've built these coal factories before, always worked fine. 5°C). I have 2 pure oil nodes, with a mk2 miner on each. I've used head lift pumps in numerous places, I added a 2nd water extractor, I added a fluid buffer. The mark 2 pump you are seeing has plenty of headlift left. 0 to 600. Couple of things: pipe junctions don't snap onto buildings. 9: Fixed Pipeline Pump Mk. If i flush, it works for like 10-15 seconds, then stops, or doesnt work at all. I just want to know where to place the pumps without a calculator and a slide rule! The Mk I has a blue ring which travels to where the next pump Hello, I have a problem with the water supply of my coal-fired power plants. It's not full the meter inside shows 0/2400 and when a fluid buffer is placed in the same spot as the input it fills up but the freight station does not Reply reply Steamer not working So I’ll connect all my pumps to each other (so no head lift issues) then split them and put a pump on that split pipe. Pumps only work if there is a need for them, like higher than the 10 The pump will only work if there is fluid in the section. Jul 10, 2015 #1 I built a thing on the ocean floor. There is an exploit described near the bottom of the page that details how to get all the head lift you want without Head lift is only transmitted through full pipes, so the production machine is not able to "push" the liquid all the way up to the pump (yet). Now one of them, the one I just built, one half of it works fine, the other isn't. It is realy frustrating. Apply to Customer Service Representative, Quality Assurance Inspector, Construction Assistant and more! Satisfactory. which is not an The lower pump, the one you're literally pointed at in the screenshot provided in the OP, is upside down. 2 pipe issue isn't replicable. Where the blue donut shows the I need help i dont know how to provide pictures but i will try my best to explain situation so maybe someone has explanation on how i can fix this. Pipes at top of the system are empty and there's absolutely no reason for them to be. Kritikul Hit. r/SatisfactoryGame. when using more power than you need, the ENTIRE network will shut off, and not only some part. -Removing refineries so the pipes are always full and at 'full' pressure. Had an interesting bug yesterday while working on a coal gen setup, i've built water extractors, then put coal gens on top of them(~15m in height), pumps are in place and correctly aligned. The refinery produced water pipes back on the pipe that splits into the refineries, so above the pumps. Bugs can make a valve or pipe not connected if placed directly on top of the pipe. The result is that the pumps backup and don’t produce the extra water. There was water in the pipe in front of the pump, but the pump was not working properly to pump it up < > This means Pipeline Pumps do not work. You must have a pipe that connects a junction to the machine or it won't flow. 2 x 240 which supports 4 rubber and 4 plastic refineries. I It says right in the screenshot that the water isn't deep enough. The numbers add up perfectly and it all worked fine when i build it a few weeks ago but now (don't know since when) the last 3 First order of business is replacing the valve and pipes on both sides. I had 2 t2 water pumps up a vertical stretch (yes they were facing the right way) and they would cut my flow at the next junction for some reason. How the eff do these water extractors work? I have now put it in two different bodies of water (both lakes, one small, one much larger) and neither time it is extracting anything at all! Please help. But you must space those pumps out, 1 every 20 metres. I re-attached all of the pipes. 5 what it normally would be, but it's not. Disconnect your water pump grid from everything else, except your biomass burners. There are two workarounds for this bug: Remove the pump and the pipe. The OP should view Page 5 and Pages 7 thru However, there might be instances where the pump may not work due to electrical issues or pump failure. Another case The extractor pumped out a couple times and then just stopped. But I10 is the real TIL. Flow does not work correctly even with sufficient input and pumps pushing vertical. So for example, if you want to pump fluids up 100 metres, you need 5 pumps. Nice. Start at the bottom of the water pipe, open the pump, not the pipe but the pump on the pipe, in the bottom right there is a head lift vs max lift, if the head lift is over 20, your next pump is too far away. Just bought the game and I am having an awful time w/ almost everything. For some reason, the Variable Priority Junctions described on page 16 of the Satisfactory Plumbing Manual do not work for me in some cases, whereas this blueprint operates smoothly all the time. By full feed I meant that pumps work best if the pipe leading into them is full. Alternatively try to engineer the design so that pipes never rise more than 10m (output head lift of non-pumps) from the producing machine's output port to wherever it needs to go, then no RECOMMENDATIONS The 12 Water Extractors should be divided into 4 "Sets" of 3 Water Extractors each with each Water Extractor Overclocked to 150% for a total of 540 m 3 /min combined output The 13th Water Extractor is not No matter what I do it refuses to gather in them and thus the generators don't have enough water and work at around 80% efficiency. Having a tank is not necessary for a functioning fluid Resolved Pumps not working? Thread starter AnarchyBlues; Start date Jul 10, 2015; Forums. Not a fan of the pumps, normally used a mod so i don't have to use them. Hi. What backup heating options can homeowners use during cold weather? Homeowners can use propane or natural gas heaters, electric space heaters, or adjust their heat pump settings to I have an Oil Refinery setup with a total of 300 incoming crude oil from 2 wells of 150 each. Here's my example: I set up a power plant that needed 6 lines of water. The pump can only lift water 20m, so can measure it out with foundations to space them out better. . It's a typical 8 coal factory x 4 water extractor setup, 2 extractors on 4 coal Nothing works. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews me the pump mk. Currently not producing crude oil and flor rate says 5 m³/min in the extractor. References: If it's nearly empty and flow is much lower than should be - check pumps for headlift - one of possible problems. It has lots of good and valuable information on how Fluids work in the Satisfactory Game. -The water pump is in the wrong orientation. 0: Pipeline Pump Mk. Dsuable. Then 0 on a direct short, ie a good fuse and some amount of resistance on say a good light bulb or an electronic devise. I put two pumps in one water source. I am NEVER building a long line of tubes again, my god. I understand with a fluid manifold that it will take a bit longer to get things online I'm talking only about Mk1 and Mk2 Pumps and why they're -theoretically- not required to move Nitrogen Gas to a higher altitude through pipes, at least not the way that they're needed to help water and other liquids overcome the game's simulated gravity. After the valve the water might still slosh around. Only used about 300 wire Does not work. So you're not actually benefiting all that much. Connect your water pump grid to a biomass burner. 0 m3/min, one decimal 12 votes, 17 comments. The Head Lift Exploit is based upon the fact that the a connected Pipeline coming from the highest point sets the Head Lift all all connected Pipelines. A Pipeline Pump should be place Satisfactory. Share Add a Comment. As u/DingotushRed stated, the pump will not work until its section of the pipe is full. If you do NOT see that happen you need to delete the pump and move it down a little bit more. So I realize I kind of did it on hard mode, running my very first pipeline up 60 or so meters of cliff. Aug 17, 2020 @ 7:49pm Pipeline Pumps must show reaching distance < > Showing 1-9 Also remember that pumps have a dual purpose: They also work as a one-way check valve even on normal Heat pumps work best in temperatures between 32°F to 60°F (0°C to 15. Is is not a huge Deal now. true. I built 8 more refineries (exactly the I am running into trouble attempting to extract Nitrogen Gas, and I am not sure what I am doing wrong. Dec 29, 2022 @ 3:55pm No water in pipeline junction cross DthBlayde. 000W if it drops down to 16-18. Make sure your pumps are facing the right direction for head lift. I have 2 oil extractors pumping 300m 3 of oil per minute (total 600m 3 /min) going to 9 oil refineries that require 570m 3 per minute. Status Not open for further replies. Once it is powered you should see the indicator above the pump start to fill and move. The pump animation even continues, with a green light on, but no water flows. I used the Satisfactory tools and am using 1 extractor at 250% (600m^3) using Mk2 pipes to bring said 600 oil to 20 refineries. ) produce 10 m of Head Lift Pump Pumps Pipes and flow still not working correctly. Now on your pipe add a pump where the TOP of the pump is at the midpoint of the 3rd wall. But then, Hey all, I need some help. When I tried to drain the thing and dump the water in a nearby antlion nest, it wouldn't work. The first two I thread up through pipeline floor and hook up a pump to push the water through. I've tried pumps and or valves to not much avail. 0. then check the pipe segments one at a time and see if they are full or not full. Second - check partially working refineries for inputs and outputs. Any tips on what I can do besides redesign the whole thing? Login Store Community Satisfactory > General Discussions > Topic Details. com. By default every machine that outputs a fluid will output with a headlift of 10m. A word of caution though. Long Pipelines suffer with "Fluid Delay" and if using Mk 2 Pipelines you have some Current Issues where you don't get the full 600 m3/min. When you place a Pipeline Pump it provides 20 Meters or 50 Meters Head Lift, provided of course Fluid is even reaching that Pipeline Pump. The flow rate is split, but the - Fluids cannot flow upwards without headlift. This is a subreddit for the game So go next to your pipe and put up 3 walls vertically. AnarchyBlues Terrarian. In more advanced systems you want the injection pipe as free as possible (enough to accept the fluid injection) and pipes attached to guzzlers (and the buffers of the guzzlers themselves) want to be full before flicking the switch. 😁 Pumps push the liquid up 20 meters vertically, so if you use 4 meter ramps, then you need to put a pump every 5 blocks up the ramp, if you use 2 meter ramps you need to put a pump every 10 blocks, etc The oil extractor only pushes up 10 meters so your first pump has to be where the pipe is less than 10 meters above the extractor. They are directional, which is denoted with two arrows in their blueprints and also on the structures themselves. whist extending the pipe to something i noticed a variation in pressure so i walked on the pipe all the way back to my nitrogen source , the pressure in the pipe varies from 65 to 73 and in some areas even lower. please help. Start with the pump and see if its buffer has filled up. If you have them all in a row at the bottom then the second pump will have 20-30 metres of head lift at its input port. I've tried replacing it, I've tried replacing the piping, I've tried restarting the game, nothing. 10 rubber. The pipe right before the pump is full but the pump isn’t working (it does have electricity). Theres also the chance that it's not connected properly or is bugged and replacing it could fix that. But you would not want to be right at 20 meters. The Valve has two uses: Limiting how much fluid is allowed to pass through (from 0. I've been trying to figure this out for the past 7 hours. If there's enough flow in the pipes from 2 extractors will the third just not extract and that's why it's not pumping? It's infuriating. Pipes are a bit buggy in this game. CloversDrop. I tried moving it a little further down and it still didn't work, so I tried moving it even further If you look at an 'overclocked' power plant, you'll see that the overclocking doesn't work as well as it should. Do you have a pump after? If not, this can be the reason no flow is going through the pipes. This can give the illusion that you have enough headlift when really one or more pumps need to be shifted back. And remember its the highest point in your pies that matter. Since the fluid if one part of the factory is powered and another isn't, you have two separate power networks. 10 plastic. For some reason, this refinery will not work. Their efficiency drops significantly below 32°F, particularly around 20°F (-6°C) and lower. Next MORE INFO. Nov 19, 2021 @ 8:14am 2. And if you place a pump it shows you until what highth they work. If I build a valve just under the pump then immediately remove it, everything works fine again. If you are using a water pump, make sure both your water extractor and water pump are connected to power and are running at 100% efficiency. In this video you can see the blue ring on the pipe that the pump will snap into place. Remove the pipe after a pump showing no flow and rebuild that section. check for intended but missing connections between them. How seems like pumps are not working correctly. Its pretty simple, place a pump at the lowest section of pipe, place another pump on the pipe but dont build it, look up you will see where the next pump should be. Its primary purpose is to limit the flow rate and prevent backflow. Satori. Pipeline Pumps are buildings used to increase Pipeline pressure (= apply head lift), allowing fluids to rise higher. Headlift does not stack. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews but you could work with statistics to split 2/3 back into the supply/storage chain in each stage until you reach a rather low ratio, such that only 1 part in 100 or more will be routed toward the overflow - until you hit an overflow condition. There's another marker, way up the pipe - hard to see here but it's Is there a way to specify "send oil first to this power plant / pipeline FIRST then ONLY when the power plant (and associated reserve tanks) do not need more oil THEN send oil into this other pipe for sinking. The fuel generators are all hooked up by a single mk2 pipe. Jun 8, 2023 @ 5:11am a good connection when you set that section up. But one pipe was working, and the other had a problem with the pump. Worked perfectly. It took quite while for the fluids to flow back into the tank so the refineries could pump their output in again. I tried it and that resolved my issue. EDIT: Not a Pump issue, your water If i reconnect it, doesnt work. Pumps provide head lift to get fluids vertically higher. Plumbing Manual: A Guide to Pipelines. thus in you case, one of your two networks shut off while the other kept working. That means that if you put two mk1 pipes on top of each other, you will still only get 10m headlift. i'm like 500 MW over what i need, not even taking the coal power into the equation. Now I have improved the pipeline to 600m3, set all pumps to max flow (3x120) and try to run 8 power plants each with it. meters per minute. This has far less restrictive rules about content than the dev's Reddit for this game. I feel like I can't trust that factories relying on them will keep working when I walk away. The first water producers are backing up and the last water consumers are starving. i'm using the minimum number of pumps needed. Use valves to limit both the direction of flow as well as the amount. All production facilities have a head lift of 10m. Water is always pumped from the blank side to the side with the caution tape. sometimes removing and replacing a section of pipe has got things working right again. The Head Lift Exploit uses a When you place the first pump at ground level, on attempting to place the second pump there will be a ring upstream showing you where the first pump is lifting to. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Satisfactory > Bugs & Technical Issues > Topic Details. Same with oil extractor which is stopping for couples of second despite 2 last refineries not working. After a while I needed more plastic, so I boosted one oil extractor to 200%, built the big oil storage and upgraded the pipes and let it fill up. Flow is the quantity of water moving in a given interval of time, for example a 120m3/min means a certain volume Every bit of vertical pipe work, place a pump at the base and a few pumps somewhere in tbe middle of the upward vertical pipe. So in total more than 300 oil merge, but only 300 of course can go through the MK1 pipeline to the refineries. Instead you should just build more power plants (BTW, I learned this on this forum) Is there a bug or change in the current experimental build with how fluids are distributed through pipes? I have a 3 pure oil node + 12 refinery + 40 fuel generators setup. The result - full pressure just before floor hole, and not a trickle after. Mk 2 Pipeline Pumps have a Head Lift of 50 Meters, and so must be placed 50 Meters apart to get optimum performance. Login and have the pipes go up a 2m ramp. Nov 16, 2021 @ 7:45am Pump may not be working completely? Maybe this is one of the moments where you overthink the entire situation But may someone explain to me why this system is not pumping? I am delivering via Train 1200Water/min (two full mk2 pipes), they only go downhill (up to that you only need pumps, if the highth from pump to upper pipes is more than 10 meters. I can get solid water flow and run the coal generators that are at the top. As the title says i changed places, pipes, pumps no mater what it dosn't pack it, the only fluid that can be packed is water. Just check the direction you want them to flow. existing Pipelines, similar to how Splitters snap to Conveyor Belts 2. So there is no reason why pipes should work differently from belts. additionally, occasionally, even when the junction is placed, then re-connected after deconstructing the original pipe, a small segment of pipe can get stuck inside the junction, this will also cause throughput throttling. Liquid acts like gas I think its called. So you need pumps at a lower level as well. The fix - in one case just redoing the same thing couple times randomly fixed the issue. If you place a pipe above 10m then it will not fill without the aid of a pump to provide additional lift. Make sure the building has power and a recipe set or it won't take fluids or parts. This is also why I Coal power plant not working? :/ Help Same with water extractors, I end up using as if they only pump 100m3 each instead of the 130 they actually do, That way you will always have coal and water maxed out inside your plants and if ANSWERS. It is twisted in all There was an interesting find posted on the the Satisfactory Q&A Website in the last 24 hours: 🚩 Pipe Floor Holes Have 2 Snap Points, One Doesn't Work. Removed the second pipe and it fixed the problem. Used pipeline junction cross to connect 1 pump to 3 generators. To explain: I've built an Oil extractor on a Pure crude node and overclocked it to 125% generating 300m3 of Crude. If your machines are 16m higher thats fine, if the pipe is on the floor, but if its 4m in the air, the pipe is 20m and thats too high. It should be producing 2. So it took me long enough to work out the head lift issues to finally get the crude oil to my refineries. When I aim from 1st floor, using horizontal to vertical, to the 2nd floor to put in a pipe it goes in but when I get to the 2nd floor the pips is deformed. They are directional, which is denoted with two arrows in their holograms and also on the structures 5,774 Satisfactory Why Won't Refinery Work jobs available on Indeed. If this is not it, you might want to add pumps closer to one another on the steep incline. 2: Changed cost from 2 Motor, 4 Encased Industrial Beam and 8 Plastic to 1 Heavy Modular Frame, 2 Motor and 10 Plastic; Patch 0. Now, however, 1-3 power plants per 8th set fail You must maintain upward Flow for the pump to work at full capacity (a simple flush can achieve this in a properly tuned system). To The OP: View Pages 7 and 8 in above Manual. ArtemusGintry. That blue ring is the max head lift for that pump. Since the Head Lift is greater than the Recommended Max Head Lift, the system will not work. Using 1 water extractor per 3 stations. Have one pump on each pipe, only showing 3m of header, without pump the pressure doesn't build enough to supply the power stations. So I pump water into a vertical pipe that goes up through a floor above it. It should explain Going back to your first screenshot, the first pumps look a bit high. Sep 26, 2024 @ 7:40pm Do gas pipelines need pumps? Say nitrogen? I would think line pressure would suffice, but do they behave like liquids in this game? Pumps are only for providing head lift for fluids To start your coal power plant, you need a "spark" so to speak. Not great not terrible since they work at all after all. Sep 12, 2024 IN CASE YOU MISSED IT This was noted while I was doing some searching on the Satisfactory Q&A Website. nuvavmbvfjuioevqzikvgfbvebnjdlpwiiuzncgtmvzcbp