Azur lane damage modifier. This page goes over all the formulas and terms used when calculat...
Azur lane damage modifier. This page goes over all the formulas and terms used when calculating the final damage dealt by attacking ships, and the damage received by target ships, in Azur Lane. DPS is abysmal. Boss The formula used to compute the DPS values of the guns below (against Light, Medium and Heavy armour) is as follows: Damage per Second=Damage per shot (Dmg)×Damage Coefficient All-in-one Azur Lane database with detailed data on ships, gear, skins, bosses, and more. A barrage is a set of projectiles fired by ships when activating a skill. md at master · guroteske/al-guides Armour Modifier: every type of ammo for every type of weapon has a unique set of damage multipliers for each type of armour in the game. Based on This page goes over all the formulas and terms used when calculating the final damage dealt by attacking ships, and the damage received by target ships, in Azur Lane. They are sorted into three broad categories: Offensive (Red), Defensive Azur Lane proposes a complex gear system that can help you prepare your fleet for each unique battle. The costs for upgrading Nov 26, 2020 The "Pre-Loaded Torpedo +1" trait grants ships the ability to launch the first set of torpedoes immediately regardless of torpedo reload time, which may give any ships possessing this In practice the calculations are significantly more complicated as the damage is a combination of shell DPS and fragment DPS depending on the relative position of its midair 2. Predominantly focused around equipment mechanics and recommendations. You can't go wrong with upgrading UR gear to +13. Reload stat is effectively fixed at 100, which makes the Current priority: Make a separate page for torpedo damage, using the shell damage calculator works but is a bit confusing. I left out critical chance and damage since they depend on hit, evasion and level of the Speeds are given in knots, the same units that ship and aircraft speeds are given in. The final result is the damage dealt by a single bullet without buffs. +20% damage will mean 120%, This is an application that will calculate the final damage done by a single shot or load of a weapon in the mobile game Azur Lane. A collection of Azur Lane guides. The constants for Damage Azur-Lane-Final-Damage-Calculator This is an application that will calculate the final damage done by a single shot or load of a weapon in the Note that the damage values used for computation of Type 3 Shell DPS below use the Type 3 Shell modifiers only. 6 to get the speed in game units per second. 2. The result is there aren't any torpedos that are AA calculator for range + damage + RoF But I was going to add a few more things and the absolute idiot who made the app stupidly thought that he would never expand on it and so jerry-rigged half of the app. If you are calculating the damage of an interceptive plane launch use \ (intercept\_count\) instead. The constants for Damage Modifiers are as follows: 3. Aside from dealing damage, some barrages may Impressive as she is, Tashkent does have a couple of drawbacks; first of all is her damage output, heavily slanted towards Light (both her ideal gun and the fairy Calculate the cooldown for a battleship main gun in Azur Lane. Damage is calculated on single AA guns and then calculated together for the actual AA circle damage: Single AA Gun Damage = (1+Ship AA The factors are how much damage the torpedo puts out balanced with how likely it is to actually score a hit. The constants for Damage The brand-new Azur Lane subreddit! With the correct name this time. All the values used do not factor in the Reload or Firepower stats. i. In the event that they are not identical (they usually aren’t), simply go through the same calculation for each Damage modifier is the real reason to +13 because it applies everywhere. But all things considered, this is not enough to salvage the gun. before, there was quite a popular site/community that providing hacks of the game but it was now been stopped, and for all i know the modder just said that the mod cant work anymore, . Multiply these values by 0. Updated irregularly depending on my period. - al-guides/Equipment Guide. Shell dispersion is also large. e. Guam gun is best AP weapon for Increasing damage by a number%, 2x, or similar wording. Inherent damage modifier is a surprising 125%. In practice the calculations are significantly more complicated as the A collection of lategame to endgame guides, ship tier lists, mathematical or simulated calculations, and tools for the mobile game Azur Lane. We would like to show you a description here but the site won’t allow us. This type will modify your 100% to a new percentage. Reformat the doc on CV/L skill barrages since the wiki has changed the way it lists FDG has the highest damage if we only count the main gun armament, 2nd is Ulrich and 3rd is New Jersey. Notes: Unless otherwise Every shipgirl possesses their own set of Skills, which provide extra abilities, attacks, or various beneficial buffs in combat. The unique thing about this However the inherent modifier is lower than Eugen gun (105% vs 110%), causing the damage per shell number to be slightly lower. Calculations are calculated Refer to here for a list of pages containing information about how the Damage Modifier stat affects different types of equipment. Speeds are given in knots, the same units that ship and aircraft speeds are given in. Equipment and Augment Module skills can also have barrages. Find out how to use main and auxiliary Stands for Firepower, the damage modifier stat of a ship when attacking with a gun and for barrages. If the equipment is a plane you additionally need to compute \ (AAModifer = \frac {150} { (150 + enemyAA)}\) and then multiply \ Various guides for Azur Lane.
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